Monthly Archives: December 2019

InSyst Project – Week 7

Intelligent System FP – 19/12/2019 update In the seventh week of our work in doing the Intelligent System final project, we made the move or turn generator for the AI. The AI will use this generator function to generate every possible move for the player and the opponent. The generate function will produce sets of […]

InSyst Project – Week 6

Intelligent System FP – 12/12/2019 update In this sixth post, we implemented how the AI in our Connect 4 game will generate their own heuristic value of each column in the board, in which the AI will use to determine which column is the best to insert the disk. We made the function of the […]

InSyst Project – Week 5

Intelligent System FP – 05/12/2019 update In the previous post, we explained that the game has no winner jut yet. To remedy this, we implemented a function that checks other indices for similar disks. The function works by determining whether the last inserted disk and the other indices surrounding it results in a four in […]