InSyst Project – Week 2

Posted by on November 1, 2019 at 10:58 pm.

Intelligent System FP – 31/10/2019 update

The second discussion group has taken place. For our AI Connect Four, we will use the Mini-Max algorithm. Because, the algorithm is suitable for decision making to find the optimal move in a board game such as Connect Four. However, Mini-Max can be considered slow because at each turn, players have many choices. Thus, many branch factors must be sought to find the optimal move.

Later after that, we also got a new idea for our final project. Because we agreed that one of the techniques of machine learning, clustering, is quite useful and is widely applied in everyday life. It is possible for us to replace our project into a program that manages daily schedules automatically with the help of machine learning, which we call AI planning.

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